Volume 10, Issue 4 (2011)                   MJEE 2011, 10(4): 37-53 | Back to browse issues page

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1- Tarbiat Modares University
Abstract:   (7022 Views)
The goal of facial animation is to synthesize realistic facial animated images using computer graphics. Because of its capability in creating facial animated images using a few amount of information, facial animation using feature vectors was extensively studied in recent years. In general, this method is considered as one of the performance-driven facial animation base methods. In this regard, facial feature vectors, which reflect rigid and non-rigid movements of the face, are extracted using facial analysis methods. These feature vectors are then used for transferring the facial movements to a graphical model. Our approach in this paper is merging keyframing and facial animation using feature vectors. Using this method, the amount of the submitted information is decreased to about 30%; while the synthesized sequences have 4.95% mean squared error and 0.000629 difference of correlation relative to input sequences. This error is negligible compared to the error of synthesized sequences without using interpolation.
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Received: 2010/06/21 | Accepted: 2011/03/22 | Published: 2011/04/20

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